/ivd/ - indie video game development+homebrew chiptune,trackers and modual music

the joke is that I don't like Video Games so this board is IV'd
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File: 1716592777908.webm (2.14 MB, 1920x1080, roll enemy animations don….webm)

 121

Post the game you're working on right now! Here's my one DeadEyeDanny

 122

File: 1716592863369.webm (2.16 MB, 1920x1080, crouching.webm)

Crouching I implemented a while ago and had to fix it

 123

File: 1716592946882.webm (1.58 MB, 1920x1080, new menu new game.webm)

Main menu starting a game

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>>123
add cdi link

 125

File: 1716598684163.webm (1.8 MB, 1920x1080, enemy spawner.webm)

An enemy spawner, the code that deals with removing enemies from respawning when reentering rooms orignally fucked with this so that after killing the initial enemy the box would no longer spawn more enemies as it instantly removed them, this was fixed however

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>>125
do it

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File: 1716599962064.webm (2.82 MB, 1920x1080, falling platforms.webm)

Falling platforms done up properly with real animations

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>>127
deltatroon killer

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File: 1716603348280.webm (2.9 MB, 1920x1080, collectables gui event.webm)

Programmed in a while ago collectables that will go up into the score, they switch from obj's to gui sprites that are easier to manipulate to go into the score gui

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File: 1716604958766.png (23.79 KB, 277x377, ClipboardImage.png)


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File: 1716605001048.png (138.13 KB, 277x377, ClipboardImage.png)

>>130
where nose?>>121
>>122
>>123
>>124

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File: 1716605114353.png (7.14 KB, 800x800, image.png)

Official DeadNose

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>>132
noseD'd

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File: 1716605148923.png (119.23 KB, 2268x4032, image (1).png)

deadluv

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>>134
fnaf killer

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File: 1716605328139.png (120.06 KB, 279x326, sidson robots.png)

>>121
where noseson?

 137

File: 1716605600338-0.jpeg (275.1 KB, 675x952, 1671223049877.jpeg)

File: 1716605600338-1.png (934.5 KB, 1166x637, ClipboardImage.png)

>>136
do you enjoy Nose? (guterman 2005)

 138

>>134
make it a sidson

 139

File: 1716612691037-0.jpg (594.36 KB, 1480x1480, 1716128779728.jpg)

File: 1716612691037-1.png (2.99 MB, 1626x1287, 1714633739597.png)

add Sal Malvina

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File: 1716612879013.png (118.88 KB, 590x500, ClipboardImage.png)

Where rogudeans?

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>>139
first make xer a sidson and GASSY THOUGH

 142

File: 1716613323694.gif (3.58 MB, 540x626, Ima be real with you cuh.gif)

>>141
trve

 143

File: 1716658826176.mp4 (1.46 MB, 640x360, 2024-05-25 20-35-00.mp4)

made this little flappybird clone for this semester's homework
code organization is shit though since it is my first project, hopefully this summer i can do something better

 144

>>143
pretty cool project, I've always found trying to replicate another games features or gameplay can help you get a better understanding of how to programme new things, and don't worry about how clean the code is, as long as you learn (and don't code like yandere dev) it's all good, looking forward to whatever else you come up with

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>>144
https://youtube.com/shorts/ekj3jelJomw?si=5dU-lKpkNxjy1ba4
All the death sounds you could need. I can also do voices for Danny.

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>>144
im wondering what engine or library are you using for this?

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 152

File: 1717374706828.png (6.06 MB, 1564x2144, Dead Eye Dan 80s box art.png)

BEHOLD THE OFFICIAL DEAD EYE DANNY BOXART

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File: 1717374880219.png (5.34 MB, 1564x2144, Dead Eye Danny Back cover.png)


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File: 1717374909443-0.png (2.99 MB, 1564x2144, backcover background.png)

File: 1717374909443-1.png (208.88 KB, 816x336, dead eye dev logo.png)

File: 1717374909443-2.png (2.29 MB, 1564x2144, cheesy 80s background.png)

File: 1717374909443-3.png (2.62 MB, 1564x1680, dead eye danny bad box art….png)

File: 1717374909443-4.png (1.02 MB, 1690x864, savescreen guys.png)


 155

File: 1717374929929-0.png (1022.88 KB, 1564x582, dead eye danny logo 2.png)

File: 1717374929929-1.png (244.29 KB, 1484x434, dead eye danny logo.png)

File: 1717374929929-2.png (653.19 KB, 684x1295, Macho bad box art danny.png)


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File: 1717375769652-0.png (244.49 KB, 257x360, ClipboardImage.png)

File: 1717375769652-1.png (6.55 MB, 1370x1967, ClipboardImage.png)

>>155
besides the obvious infamous megaman boxart its also a parody of the terrence hill lucky luke and Jaxxon from the Star Wars EU Legends

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>>156
Super fighting rabbit

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>>150
I'm using Gamemaker Studio 2, sprites I've done myself, sfx are either royalty free sounds or made in chiptone

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>>152
I love the box art so much, thank you for creating it

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File: 1717554966810-0.png (247.34 KB, 602x659, comic danny.png)

File: 1717554966810-1.png (307.06 KB, 584x197, ClipboardImage.png)

>>159
Designed a "Comic" version of danny.

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File: 1719389733578-0.jpg (2.55 MB, 4032x3024, 20240624_142515.jpg)

File: 1719389733578-1.jpg (2.56 MB, 4032x3024, 20240624_142510.jpg)

File: 1719389733578-2.jpg (1.12 MB, 2042x2312, 20240624_142503.jpg)

Drew some concepts for DeadEyes aunt Lucia

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>>165
Would

 168

File: 1719680110722.webm (2.59 MB, 1920x1080, sprites based on aiming d….webm)

due to a suggestion I have updated the game to have sprites that change based on the aiming direction of the player, he aims forward and back when he runs or is standing still

 169

can you add like mushrums und cupas und goombas und pipes with poop flowing out of them? Also please add Mario and Luigi and Dinner and YTPs

 170

>>165
you should porbably make her look more like him abstract wise in game ya know?

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>>121
add a zip bomb

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File: 1722049320637.png (1.29 MB, 942x948, jimmy dancadirsle gassy.png)


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>>170
ID'd! thank you muchly! do elaborate btw?

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>>170
where nose?

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>>170
i wonder what aunt lucia will think of this; Do elaborate?

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File: 1722049737595.png (122.68 KB, 300x147, A8961C3D-365C-4EE1-B364-71….png)

>>170
The Sidty style most inappropriate dual wield depth plunge fisting punishment of the jewish globalist continues.
For undesirables made so through their tap water poisoning all rediscover truth, way and life in The USA, defeating the globalists.

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>>170
💔

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>>170
💔

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>>170
where nose

 181

>>170
nose elaborate btw?

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 186

File: 1724174808692.webm (6.71 MB, 1920x1080, 3d motorcycle is real 8mb.webm)

psuedo 3d movement for an autoscroller gimmick level, despite some odd collision it works for now

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>>186
that is actually amazing,can you add a hobby horses head to the motorcycle?

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>>179
No I love her I just don't want to have the art contradicting itself I think its wonderful!!!

 190

Dairas came straight from the crater 'till I boarded the vent. Used a skull for a latch and not one Daira's figured it out

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>>172
this

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add a real bomb

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>>192
attached to real copies of the game i mean

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>>121
Can you make DeadEye with a massive vore belly having eaten all the bosses?

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>>195
no make ant lucia eat dead ass instead and make xer say a funny pun about it

 198

there should be a loch on technology feature in that u can leech dead eye on to any one of youre favorite steam games in the vain of sonich and nuchles but rather more akin to the turbo glitch in wreck it ralph because it puts dead eyes bitmap sprites in every thing even over textured 3d games so that its a mumbo jumbo mish mash of dead eye mad ness abstract wise in each and every game it infects ya know

 202

>>198
I wish that was real, I think I'll draw some fun art of deadeye in other games I like

 203

>>196
>>195
I do not like the pair of you

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>>202
make xim fight turbo from reck it ralph the flying psy bug kind from the end final boss of the movie and make xim say WELL COME TO THE BOSS LEVEL



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